﻿using System.Collections;
using TK.Character;
using UnityEngine;
namespace TK.Modifier
{
    /// <summary>
    /// 
    /// </summary>
    public class PhysicalDemonBuff : Buff
    {
        public PhysicalDemonBuff(int id,Unit owner,float hpLimit) : base(id,owner)
        {
            HPLimitModifier modifier = new HPLimitModifier(1, Owner, hpLimit);
            ModifierList.Add(modifier);
        }
    }
}

